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| Interface Summary | |
|---|---|
| ActionValve | Check if PortletAction needs to be processed and process it, if
required
Read from the ValveContext: Written into the ValveContext: Note: The primary purpose of this interface is primary for documention. |
| AggregateValve | Invokes all Layout components in render mode to aggregate the generated contents and send result to client. |
| CapabilityValve | Identifies the browser and add a Capability object to RequestContext
Read from the ValveContext: Written into the ValveContext: Capability Note: The primary purpose of this interface is primary for documention. |
| CleanupValve | Return all recycle objects in the ValveContext. |
| ContainerValve | Initialize the RequestContext and session if required. |
| ContentValve | Render all marked portlet and store RenderResponse in RequestContext. |
| LayoutValve | Invokes all Layout components to mark all visible elements of the Page. |
| LocalizationValve | LocalizationValve |
| LoginValidationValve | Checks if a login attempt failed and determines the cause. |
| LoginViewValve | LoginViewValve |
| PageProfilerValve | Determine the page to display and add it to the RequestContext
Read from the ValveContext: Written into the ValveContext: Note: The primary purpose of this interface is primary for documention. |
| PasswordCredentialValve | Checks the PasswordCredential (only once) after a User is logged in and redirects to a Change Password page if necessary. |
| SecurityValve | Authenticates the User or redirects to Login if necessary, add
authenticated Subject to RequestContext
Read from the ValveContext: Written into the ValveContext: Note: The primary purpose of this interface is primary for documention. |
| UserProfilerValve | Authenticates the User or redirects to Login if necessary, add
authenticated User to RequestContext
Read from the ValveContext: Written into the ValveContext: Note: The primary purpose of this interface is primary for documention. |
| Class Summary | |
|---|---|
| AbstractValve | Valve that can be used as the basis of Valve implementations. |
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